Some old tank footage from the Great Rodent War of the early 20th century.
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Original concept by Ido Yehimovitz
Instagram: @handoinguy
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Tank modelled in Cinema 4D, textured in Substance Painter
Tank modelled in Cinema 4D, textured using Substance Painter, rendered with Octane Render
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Tank and character turntables
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MOCAP
The motion capture performance was captured with a Rokoko Smartsuit v1. In C4D I added a motion clip to the best take and then edited it, reducing pauses and retiming the movement.
This was then applied to the main character using a C4D character solver tag. The character only has upper body and arm joints which were set up to mimic a Mixamo rig.
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Once I was happy with how the character was moving I baked the animation into the character joints.
Then I could add further layers of motion tweaks in the Timeline manager, lifting the head, and adding IK and finger controls to the hands.
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FIRE AND SMOKE FX
The cannon blast and exhaust fumes were made with C4D's pyro system. Each was developed separately to keep the feedback fast.
The system outputs a VDB cache which can be read back in to an Octane VDB object for the final render.
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Once it was rendered from C4D using Octane, I colour graded and fixed a few things in post using After Effects